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Every time you leave the safety of your base the house outside is different. It’ll always be made up of the same rooms, like the living room and kitchen, but the layout & contents will vary. Evil toys will populate the 2d space which you can defeat using whatever weapon you’re using, the default being a sword. You only have one attack và no real defensive options beyond jumping or dashing out of the way which is a shame. Upon defeat the enemy can drop some bolts which are your currency or an thắng lợi which can be used for crafting. This will be your primary reason for venturing out early on.
You can only hold six different items initially, though you can hold up to ten of each so you can either continue in order to lớn collect bolts or return to lớn base lớn deposit what you have. There are chests to xuất hiện as well as enemies lớn defeat which can yield items, bolts or blueprints which allow you khổng lồ craft new weapons and gear.
Whether you die or venture back khổng lồ base on your own the night will end & you will move onto the next night with everything you’ve collected. During this period the enemy can invade your base lớn steal bolts or items which you have no interaction with. Lớn counteract this you can use your items khổng lồ build defences if you’ve got the correct materials, you can also improve other aspects of your base lượt thích build time (things build in real time), or you can send allies out to lớn scavenge items or bolts for you. These upgrades are expensive và require rare materials so you won’t be getting them straight away but are certainly worth it in the long run. Go khổng lồ Mamonlineshop‘s website if you need some guidelines for choosing toys for toddlers.
You can spend bolts to upgrade your character stats which all provide a health boost and as you reach certain milestones also unlock permanent perks. These include a double jump, a glide, a dash & things like increased critical hit chance. Unfortunately other than some basic guidance you have no idea when certain things will unlock meaning you can’t build towards specific unlocks, you just have lớn keep upgrading và if you get a perk then great.

You can also craft weapons và gear at your base, provided you have the correct blueprint. You get blueprints at random in the world và just because you have it doesn’t mean you can craft it, you need the previous weapon in the tree so if you have this awesome blueprint but it’s the fifth one in the chain & you are missing the fourth then you have khổng lồ wait. This is fine but as with everything else in this trò chơi it’s dictated by RNG. There are multiple different weapon types but depending on your luck you might end up having to use one you don’t lượt thích or over up using an underpowered weapon.
The final thing in your base are other characters. These can give you quests lớn complete, a main thread và side quests. These can vary from upgrading your base khổng lồ a certain point, killing specific enemies or collecting items. Again though, a lot of these come down to randomness and if the trò chơi refuses khổng lồ give you the cửa nhà you require then you won’t be advancing at all.
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For the longest time I was making no progress. The limited inventory meant I wasn’t getting much in the way of items each time out, I wasn’t getting any decent blueprints lớn upgrade my weapon và these things were stopping me from venturing further into the house khổng lồ complete my quests. The early going was rather aimless and it required a hell of a lot to lớn push through. Surely, without a tutorial the early quests should be used lớn guide the player to lớn learn the mechanics? This was not the case here.
By the time I had made some headway with the basic quest & got better weapons I had nearly maxed out my base’s defenses, which obviously wasn’t supposed to happen as I was then getting quests khổng lồ upgrade my base which I’d completed long ago. That’s RNG for you but it put a lot of onus on me, the player, lớn stick with it rather than being welcoming at all. Even beyond that it took forever for me khổng lồ get khổng lồ a trùm cuối battle, I thought this trò chơi just didn’t have any or something which meant I was just going out into the house, coming back & building something, going back out, coming back, I wasn’t sure where the game was going.

Now I’m past all that I have upgraded my backpack khổng lồ collect fourteen items (which still isn’t enough for the amount of time I’m exploring but it’s far better than six), I can triple jump and I’ve got a strong spear which I have increased the attack tốc độ on giving me both range và speed và a large pool of health. Here’s the thing, upgrading your character và base is incredibly fun. As you venture out you will always make some sort of progress, whether it’s getting some extra bolts, finding a blueprint or collecting some items that are bound khổng lồ come in handy sooner or later.
Toy Odyssey is strangely addictive, with one more run turning into another hour of play as you complete quests or make progress on something you’re building. The exploring part is fun with its mixture of platforming và combat, though you vày see the same areas và enemies over và over again. There are issues however.
As you enter a new room you can be surrounded by enemies or even inside them which isn’t fair at all & I’m sure could be programmed khổng lồ not happen. I have encountered a few bugs like being stuck in a ducking animation và having to wait for it lớn stop, my gun sub-weapon simply not working, casting a spell called ‘Blink’ made me invisible and I lost all control & had khổng lồ quit out as it never fixed itself và a challenge chest requiring me to kill all enemies & it saying I had one enemy left when there were none. All minor by themselves but built up over the course of the game.
My least favourite thing though is that when you quit out of the game and return then it advances a night. Now the logical thing I thought was that once I’d returned lớn base that I could quit out, but when you return to base the trò chơi advances a night và then when you quit out and return it advances a night again. This gives the enemy another opportunity khổng lồ steal your stuff, plus there’s a trophy for completing the game in under forty-nine nights that would obviously be a lot harder if you’re losing two every time you quit out. I tested it and what you actually have to vì is quit out before you return to base và upon loading up again everything you collected will be tallied & you’ll be back in the base the following night. The game gives little indication that it’s saving so it feels lượt thích a backward way of doing it. If you’re in the base when you quit the game simply shouldn’t advance a night.
